This week has been about finalizing rigs and playing catch-up. Everyone has been doing animation tests and reporting bugs for final touches.
The Good – The rigs are in a comfortable spot. We have been producing environment assets to populate our scene with.
The Bad – Based on the animation tests, our advisor has assigned us each key scenes from the animatic … and tasked us with re-storyboarding the shots… again. Everyone is very burned out from working on story and we all are just itching to animate. We’re worried about deadlines and don’t feel like we are making a lot of progress. With the promotional material deadlines coming up, it pressures us more … we don’t even have a name for our animation.