PPJ #2 – Will Reardon

This week I created orthographic views of the Man’s ship. This is to create reference to model from and it also forces me to more precisely imagine and display the spaceship.

As a group, we reworked our story again and added a decent amount to the beginning of the animation to help define the characters of the man and the dog. We met on Saturday and Sunday to complete the story. We also met up on Monday to finalize and practice our presentation.

The ship orthographic views were created without trouble. The team’s meetings over the weekend, while long, were very productive and allowed us to clarify our ideas a lot.

A large strain on the team this week was the 24-hour animation jam. While the jam was completed willingly, it took up a large part of the weekend and made us condense our production.

PPJ #1 – Will Reardon

“The Good”– This week I set out to make designs and art for the man’s crashed spaceship. Our team met this past Thursday to hammer out some story concepts and to draft some various spaceship designs as a group.

Taking these designs and building from them, I created four main illustrations for the spaceship. I created two versions of a blocky, hard-edged ship and two versions of a smooth, curved ship. The blocky, geometric ships fit more naturally into my style and so I was iterating off of my own designs. For the smooth ships I worked from concepts drawn up by Cali and Anna during the meeting.

And what went well was I think the meeting Thursday was good for getting stylistically different ships on the table.
 

In total, I spent approximately 5 hours working on concept art. I worked on the art for 2 hours  Saturday and  3 hours Monday.

“The Bad” — I was late in making the concepts because other obligations took up more time than anticipated.

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PPJ #1 – Cali Chesterman

Cali Chesterman

PPJ #1

My primary focus is project management, organization, and making sure everyone knows what they’re doing between meetings. The team meets 3 times a week, 9 hours a week, to work together. These past few weeks I’ve been working on concept art for the man, and will move on to doing orthographic perspectives to give Aviva to model and I can begin rigging.

Good

  • We’ve hit all of our internal deadline since Summer Term.
  • The team has been happy with my output of the man’s concept art thus far. We’re in a good spot to move on to 3D.
  • We’ve spent a lot of time workshopping and working together as a team.
  • Everyone on the team is on the same page about man, dog, environment, ship, and (almost) story. We’re still working out the kinks, based on faculty feedback from Week #2 presentation.

Bad

  • Our Gantt chart does not accurately reflect all of our internal deadlines, so it needs another draft and revisions. Mauriello gave us a list of things he wants to see by each week, so we need to hit those checkpoints.
  • Our presentation could have been better for Week 2. I was responsible for the Powerpoint delivery and let my team down. Now that I’m adjusted to my new school schedule it shouldn’t happen again.

Upcoming

  • We could benefit from some team-building activities that are outside of Senior Project. We’re doing the 24-hour animation jam this weekend, and perhaps doing something for Halloween.
  • I need to make changes to color palette of man’s spacesuit.
  • I’m working on orthos for the presentation next week.

Will Makes Concept Art and Illustrations

This week I am tasked with creating concept art for the spaceship in our animation. I have several different ideas to go off of for the ship’s design, so I will create several finished possible versions of the ship. I began working on this in Photoshop yesterday, Oct. 1, and I will continue to create and polish ships for Tuesday.

PPJ#1 – Aviva Gomberg

For the past two weeks I’ve been working on storyboards and concept art for the dog. The storyboards were a really involved process that I would estimate I worked on for about 20 hours over the first week. I made them in separate layers and saved those layers out separately so they could be turned into an animatic. This past week I’ve devoted most of my time to concept art for the dog, which has led to a finalized design! This is great because this allowed us to move onto orthos and modeling soon!

“The Good”– I spent a ton of time on the storyboards! I’m really proud of that. The process of coming up with the dog was really fun. We devoted a meeting with Prof. Mauriello to sketching dogs and ideas. I then used our sketches  to formulate a dog that encompassed all of our visions. He is a foxy wolf dog with the texturing and spikes of a bearded dragon, and large, compassionate alien eyes. I’m proud of the final design and I’m really excited to see where it goes.

“The Bad” — At the end of week 1 I got really sick and that really messed with my productivity a lot. The storyboards were passed on to other group members to be turned into an animatic and while I knew our story 100%, I wasn’t able to practice presenting with the animatic beforehand which really jarred me during the presentation. I wanted to show the storyboards instead under the theory that if our animatic was not accurately timed there was no point in showing it, but I was overruled. I also had to go home for the jewish holiday Rosh Hashanah so my productivity is low from Sunday – Tuesday. But overall, I feel confident in the pace our group is working and I’m proud of everything we’ve accomplished so far.

 

 

 

Cali makes Man Concept Art

3 pieces of concept art for the man, about 4 hours total. Next step is orthographics.

We keep a steady pace. The group meets at last 3 times a week and we’ve spent a lot o time concepting, to make sure we’re all on the same page. I’d rather take the extra time, earlier, trying to figure details out, than later when it’s too late and out of control.

We’ve set up some new milestones-
W3- Concept Art finished for characters. Concept art for enviroment. Concpet art for ship.
W4- Orthos finished for presentation
W6- models done
W11 – Rigs done, and models attached. Demo + turntables should be ready as well.